Doug Kerr
Well-known member
Today I would like to talk about the "potency" of light (to use a term that embraces several different concepts, which is the point of the discussion).
When we speak of light, we may be interested in any one of several distinct measures of "potency". These differ in much they same way that miles differs from miles per hour, or that watts differs from watt-hours; they refer to different physical phenomena.
For each of these measures, there are several units that can be used. Here, I will only speak of the preferred unit in modern technical work, that prescribed by the "SI" (the International System of Units); that is, the "metric" unit.
Luminous flux
Luminous flux is, in photometry, directly equivalent to power in radio engineering. The difference is that luminous flux takes into account the varying sensitivity of the eye to light of different wavelengths. A certain amount of luminous flux represents a certain amount of power, but the relationship varies with the wavelength of the light under consideration.
The SI unit of luminous flux is the lumen.
If we have a steady, continuously lit lamp, its total visible emission is characterized in terms of the value of luminous flux.
Luminous intensity
We may well be interested in the "potency" of emission of light from a source in some particular direction. If we consider a "point source" (that is, one whose cross-sectional area is small compared to the distance at which we will be concerned with its impact), then the pertinent quantity is luminous intensity.
Luminous intensity is defined as luminous flux per unit solid angle. Solid angle is a way to describe "the amount of 'space' embraced by a conical boundary". It is measured in the unit steradian.
Why does solid angle get into the picture? Couldn't we just speak of the amount of luminous flux emitted by our source in the direction of interest?
The problem is that zero luminous flux is emitted in any given direction. That is because "in a direction" implies "along a line". A line has zero cross-sectional area, and thus cannot serve as a conduit for any luminous flux.
If we imagine however a very tiny cone (with a very small solid angle), we can imagine some luminous flux being emitted within it. If we divide that amount of luminous flux by that solid angle, the result will be the luminous intensity in the direction of the cone.
Luminous intensity is a property of the emitter, not of its impact on a surface at some particular distance (although it of course influences that).
The unit of luminous intensity is the lumen per steradian. It has its own name: candela.
Luminous flux density
If we go out some distance from our emitter and imagine the light crossing a plane (perpendicular to the line from the emitter to the point, and consider a "window" of some small area on the plane, a certain amount of luminous flux will pass through that window. If we divide that amount of luminous flux by the area of the window, we get the luminous flux density at that point in space (from our emitter).
The unit of luminous flux density is the lumen per square meter.
We can think of the luminous flux density as describing the "potency of the beam" at a certain distance from the emitter in a certain direction.
The luminous flux density is proportional to the luminous intensity of the beam in the direction of interest divided by the square of the distance from the emitter to the point of observation - the famous "inverse square law".
Illuminance
If we put an actual physical "screen" at the location described above, again perpendicular to the line from the emitter, consider a circular patch of small area on it, and consider the amount of luminous flux landing on the spot, and take the ratio of that amount of luminous flux to the area of the spot, we get the illuminance on that spot (from our emitted beam).
The unit of illuminance is the lumen per square meter, just as for luminous flux density.
In our example, the values of illuminance and luminous flux density are identical. The difference (for now) is that the luminous flux density describes the potency of the beam (its potential to illuminate), whereas illuminance is the actual result (the amount of "illuminating" that is actually done).
But now, let's look at a more general case, where the object illuminated is not perpendicular to the line from the emitter.
Consider just the flux that landed on our little circular patch in the previous example. It is contained within a cone of small solid angle. Now imagine tilting our receiving screen by an angle of 60°. Now, the flux in the small cone lands on an elliptical spot, having an area twice that of the earlier circular spot (I picked the angle to make to some out that way). If we now reckon the ratio of luminous flux to area, we get half the previous value. In fact, now the illuminance is half what it was before - half the luminous flux density of the beam.
Thus, the illuminance on a surface depends not only on the luminous flux density of the beam but also to the angle of incidence. The illuminance is proportional to the luminous flux density of the beam times the cosine of the angle by which the beam's "angle of arrival" differs from "perpendicular".
Getting away from the "point source" - luminance
Often, we are concerned with the "emission" (or reflection) of light from what cannot be considered a point source - a surface whose dimensions are substantial. This is of course the case when photographing a a "scene".
How can we characterize the emission from such a surface? We can consider any small patch of the surface to be populated with a large number of point sources, all having the same luminous intensity. If we add up the luminous intensities of all the assumed little points sources, and then divide by the area of the patch, we get the quantity luminance. (It is often said to be "brightness", although in some cases that term is used technically with a slightly different meaning.)
The unit of luminance is the candela per square meter.
Note that the quantity luminance is a property of the emission from a surface, not of its effect at some distance. And in fact, perceptually, the perceived luminance of a surface is the same regardless of the distance from which the surface is observed. (The surface might or might not exhibit the same luminance when viewed from different angles of observation.)
The effect of time
The basic physical phenomenon to which photographic film or a digital sensor responds at a point is the product of the illuminance at the point and the time for which it persists (the exposure time), the illuminance-time product. In photography, we often call this quantity the photometric exposure. It is the "E" of the famous "D log E" curve of photographic film response, although the modern symbol for the quantity is H.
There are corresponding time-based versions of all the other measures: the luminous flux-time product (sometimes called photometric energy), the luminous density-time product, the luminance-time product, and so forth.
Flash photography
Since, in flash photography, the overall "output" of the flash unit lasts a finite time, in making photometric "calculations" we need to think of such measures of flash impact as the illuminance-time product on the subject. (Its unit is the lumen-second per square meter.)
In fact, the total "output" of a flash unit (in one "burst") is its luminous flux-time product. (The unit is the lumen-second.) Its total output in a particular direction is its luminous intensity-time product in that direction (the unit is the candela-second).
Note that the flash unit property Guide Number is directly relatable to the luminous intensity-time product (it is in a special form to allow us to solve the "standard flash exposure equation" in our laps).
Often, the output of flash units is stated in watt-seconds (the preferred SI unit is the joule, numerically identical). That is not a photometric unit, nor does it tell us any of the photometric quantities of interest. It tells us the electrical energy stored in the storage capacitor of the flash unit.
On any given flash unit, various watt-second settings generally produce proportional values of the quantity total luminous flux-time product (in lumen-seconds). However, the constant of proportionality varies substantially between flash unit models.
Aren't you glad you asked!
Best regards,
Doug
When we speak of light, we may be interested in any one of several distinct measures of "potency". These differ in much they same way that miles differs from miles per hour, or that watts differs from watt-hours; they refer to different physical phenomena.
For each of these measures, there are several units that can be used. Here, I will only speak of the preferred unit in modern technical work, that prescribed by the "SI" (the International System of Units); that is, the "metric" unit.
Luminous flux
Luminous flux is, in photometry, directly equivalent to power in radio engineering. The difference is that luminous flux takes into account the varying sensitivity of the eye to light of different wavelengths. A certain amount of luminous flux represents a certain amount of power, but the relationship varies with the wavelength of the light under consideration.
The SI unit of luminous flux is the lumen.
If we have a steady, continuously lit lamp, its total visible emission is characterized in terms of the value of luminous flux.
Luminous intensity
We may well be interested in the "potency" of emission of light from a source in some particular direction. If we consider a "point source" (that is, one whose cross-sectional area is small compared to the distance at which we will be concerned with its impact), then the pertinent quantity is luminous intensity.
Luminous intensity is defined as luminous flux per unit solid angle. Solid angle is a way to describe "the amount of 'space' embraced by a conical boundary". It is measured in the unit steradian.
Why does solid angle get into the picture? Couldn't we just speak of the amount of luminous flux emitted by our source in the direction of interest?
The problem is that zero luminous flux is emitted in any given direction. That is because "in a direction" implies "along a line". A line has zero cross-sectional area, and thus cannot serve as a conduit for any luminous flux.
If we imagine however a very tiny cone (with a very small solid angle), we can imagine some luminous flux being emitted within it. If we divide that amount of luminous flux by that solid angle, the result will be the luminous intensity in the direction of the cone.
Luminous intensity is a property of the emitter, not of its impact on a surface at some particular distance (although it of course influences that).
The unit of luminous intensity is the lumen per steradian. It has its own name: candela.
Luminous flux density
If we go out some distance from our emitter and imagine the light crossing a plane (perpendicular to the line from the emitter to the point, and consider a "window" of some small area on the plane, a certain amount of luminous flux will pass through that window. If we divide that amount of luminous flux by the area of the window, we get the luminous flux density at that point in space (from our emitter).
The unit of luminous flux density is the lumen per square meter.
We can think of the luminous flux density as describing the "potency of the beam" at a certain distance from the emitter in a certain direction.
The luminous flux density is proportional to the luminous intensity of the beam in the direction of interest divided by the square of the distance from the emitter to the point of observation - the famous "inverse square law".
Illuminance
If we put an actual physical "screen" at the location described above, again perpendicular to the line from the emitter, consider a circular patch of small area on it, and consider the amount of luminous flux landing on the spot, and take the ratio of that amount of luminous flux to the area of the spot, we get the illuminance on that spot (from our emitted beam).
The unit of illuminance is the lumen per square meter, just as for luminous flux density.
In our example, the values of illuminance and luminous flux density are identical. The difference (for now) is that the luminous flux density describes the potency of the beam (its potential to illuminate), whereas illuminance is the actual result (the amount of "illuminating" that is actually done).
But now, let's look at a more general case, where the object illuminated is not perpendicular to the line from the emitter.
Consider just the flux that landed on our little circular patch in the previous example. It is contained within a cone of small solid angle. Now imagine tilting our receiving screen by an angle of 60°. Now, the flux in the small cone lands on an elliptical spot, having an area twice that of the earlier circular spot (I picked the angle to make to some out that way). If we now reckon the ratio of luminous flux to area, we get half the previous value. In fact, now the illuminance is half what it was before - half the luminous flux density of the beam.
Thus, the illuminance on a surface depends not only on the luminous flux density of the beam but also to the angle of incidence. The illuminance is proportional to the luminous flux density of the beam times the cosine of the angle by which the beam's "angle of arrival" differs from "perpendicular".
Getting away from the "point source" - luminance
Often, we are concerned with the "emission" (or reflection) of light from what cannot be considered a point source - a surface whose dimensions are substantial. This is of course the case when photographing a a "scene".
How can we characterize the emission from such a surface? We can consider any small patch of the surface to be populated with a large number of point sources, all having the same luminous intensity. If we add up the luminous intensities of all the assumed little points sources, and then divide by the area of the patch, we get the quantity luminance. (It is often said to be "brightness", although in some cases that term is used technically with a slightly different meaning.)
The unit of luminance is the candela per square meter.
Note that the quantity luminance is a property of the emission from a surface, not of its effect at some distance. And in fact, perceptually, the perceived luminance of a surface is the same regardless of the distance from which the surface is observed. (The surface might or might not exhibit the same luminance when viewed from different angles of observation.)
The effect of time
The basic physical phenomenon to which photographic film or a digital sensor responds at a point is the product of the illuminance at the point and the time for which it persists (the exposure time), the illuminance-time product. In photography, we often call this quantity the photometric exposure. It is the "E" of the famous "D log E" curve of photographic film response, although the modern symbol for the quantity is H.
There are corresponding time-based versions of all the other measures: the luminous flux-time product (sometimes called photometric energy), the luminous density-time product, the luminance-time product, and so forth.
Flash photography
Since, in flash photography, the overall "output" of the flash unit lasts a finite time, in making photometric "calculations" we need to think of such measures of flash impact as the illuminance-time product on the subject. (Its unit is the lumen-second per square meter.)
In fact, the total "output" of a flash unit (in one "burst") is its luminous flux-time product. (The unit is the lumen-second.) Its total output in a particular direction is its luminous intensity-time product in that direction (the unit is the candela-second).
Note that the flash unit property Guide Number is directly relatable to the luminous intensity-time product (it is in a special form to allow us to solve the "standard flash exposure equation" in our laps).
Often, the output of flash units is stated in watt-seconds (the preferred SI unit is the joule, numerically identical). That is not a photometric unit, nor does it tell us any of the photometric quantities of interest. It tells us the electrical energy stored in the storage capacitor of the flash unit.
On any given flash unit, various watt-second settings generally produce proportional values of the quantity total luminous flux-time product (in lumen-seconds). However, the constant of proportionality varies substantially between flash unit models.
Aren't you glad you asked!
Best regards,
Doug
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