Frank,
Being such a skilled photographer, it's hard to find important points where you have gone astray. Here then, I'm looking far harder at your work to see where we can question what you do and ourselves learn more for our own work. So the points I raise do not mean I have lost my addiction to your work. Rather I think we can learn even more from you by explanations of some of your decisions that go against our own expectations for design.
A few from yesterdays session.
I'm very interested in the effect of lighting on the the eye makeup here. Was it only a change of light?
Model : Nadine
The badger-eyes are extreme. While it could go with some particular story, over the top and playfully bizarre, I really wonder about the hardness of the black, making the eyes a key feature of caricature of an actress modeling in an amateur play or humorous and "Saturday night Live" or other political satire sketch.
You picture # 3, however, returns us to the classical elegance of both Nadine and your lighting.
3.
This is more of the Vintage Doorhoff, (excluding, of course to spattering of models leaping into the air, LOL!)
As Bart points out, this next composition's asymmetry and severe cropping might have been taken to far.
4.
Frank,
This image is worth revisiting as the pose itself is both engaging and attractive but the placement of borders constrains this. Still, it's rich Nadine and your lighting of her that works despite the noted setbacks.!
Let me go further on this, if I may. To me, at least, the lack of space above and below her and to the right does not build a space for her "trapped at one end", but rather the
lack of space,
not the image, speaks to us as a
dominant characteristic. When that happens, when one is aware of the steps the artist took, then one must ask about that. All this should be invisible to us. We should be allowed to just empathize with her and not be aware of what you have done. So, it might be worthwhile looking at the borders again again.
Still, of course, you can get away with doing nothing more, as your work is that good, anyway!
Asher