Color and color spaces - Part 1
Hi, Asher,
Doug,
I am interested in providing a simple physics basis for the maximum brightness and saturation in various 3D color spaces. I really have always been pained by the concepts of 255. The deep "colors" are perceptual phenomena we experience from childhood. Let's consider we have colored monchromatic lasers for every layman's color hue. That wavelength can be given in nm of the light wave or else in terms of kev energy of the photon particle. Either way hues can be represented thus.
Indeed, each wavelength in the "visible spectrum" conveys a unique hue. (And, just for completeness, we also have the set of non-spectral hues, the purples, but we need not let that derail us for the moment, and I'll ignore them in much of what follows.)
That was easy! Saturation? That's a degree to which a hue is dominant in a particular light beam. How is it defined scientifically? What are the units? Let me just suggest that one could say that saturation is the increasing proportion (probably normalized by some functions) of the perceived hue in a mixture of white light (of a "standard" temp).
That's pretty good. Let me restate it.
We can think of saturation as being measured on a chromaticity plot (perhaps on the CIE x-y plane) along a line running from the chromaticity we choose to arbitrarily call "white" to a monochromatic chromaticity (which, on the plot, lies on the "spectral locus", or "horseshoe". The monochromatic chromaticity can be thought of as a "pure" example of a certain hue.
[See my comment later about "white light of a standard temperature". I don't want to derail the story here.]
At one end of the line (at our white point), the saturation is defined as zero. At the other end of the line (at our monochromatic chromaticity), the saturation is defines as 1.0 (or 100%, if you prefer). Intermediate values of saturation are found linearly along the length of the line.
Thus in fact this outlook on saturation, s you suggested, is a measure of the "purity" of our color, where composition wholly by a monochromatic component represents full purity, but teh addition of "white" light (whatever we consider that to be) to the recipe dilutes that purity, until when the recipe consists wholly of white light the purity is completely gone.
We can get that particular color light in a number of ways. One would be, by using mixed beams of primary colors Red, Green and Blue. Here however, we have the advantage, for the sake of discussion of a perfect light mixer with a red laser source and a white light source which can be increase in output without altering the color temp! At least we can use this setup within these operational bounds.
A useful model. We assume the laser output to be monochromatic (as you stipulated at the outset).
So let's now increase luminance and maintain very high saturation, of 99% monochromatic red laser and 1% of our standard white light, each with the same flux of photons. . . .
Well, perhaps you mean the laser output having 99 times the photon flux of the "white source"
. . .To me it appears that the light beam landing on a white surface would appear equally saturated at all levels of brightness that did not cause eye discomfort.
As to "appear", that is a little dangerous. Human perception of saturation varies with absolute luminance (or rather. luminance relative to the eye's state of luminance adaptation.) But the light would in fact have the same saturation at all levels of brightness.
If it did we can simply record that image with a super high speed camera and show that the saturation was indeed constant.
Not sure why a "super high speed camera" would be needed, but nevertheless, quite so.
Tell me where am I misunderstanding the 3D spaces.
I'm not sure what you mean. What you have said here above is all fine. I guess you mean in regard to what you will say next.
I can describe colors by the energy of a photon and how much white light is added to that. That gives me 2 dimensions. The 3rd dimension must be in units of energy/unit area/sec and I cannot see where that is in the models we use? Yes there is "Luminance" but how does that relate to physical measurements of photon flux?
[The following has nothing to do with where you are going, but I just need to mention it for completeness, as we sometimes get misdirected by not recognizing this.]
Let me clarify that we often say that, in luminance-chromaticity color models, one of the coordinates is "relative
luminance", but that would be strictly precise only if we were talking about the light reflected from (or emitted by) a finite surface (for which the "potency" property is indeed luminance.. If we were talking about light from a "point source", then the actual physical property would be (relative)
luminous intensity; if we were talking about a "beam" of light observed in mid-travel, it would be (relative)
luminous flux density. If we were talking about the impact of that beam on a surface, it would be "relative"
illuminance.
So we need to remember that "luminance" is just a proxy for any of four different measures of the "potency" of light, depending on the situation. In any of them, it is luminous flux that is the operative ingredient. It's just a difference of "luiminous flux per unit what"?
Now back to the story.
So how is it we have in all the models, discussed so far, a fixed max L(Luminance) apex when all we need to do is turn up the brightness?
If we don't identify a certain luminance as "100% (directly in a luminance-chromaticity color model, implicitly in others) we have an unmanageable situation with regard to "device dependent" models.
Suppose we used the following color space (which is actually what color photometers report in): luminance (absolute) in units of cd/m^2 plus chromaticity (say, on the CIE x-y plane). A 3D plot of this color space would be an extrusion of the areas within the "horseshoe" to an infinite height. (This is the Lxy color space, in fact, where here the over-used symbol "L" has its meaning in popular photometry, actual luminance.)
Now, recall that what we mostly use color models (as particularized in specific color space definitions) to describe the color of pixels in a photographic image. (And their properties in fact take that the realities of that context into account.) Perhaps we decide to do this in our camera in the Lxy color space. Then for each pixel there would need to be three numbers, giving the values of L, x, and y respectively.
Then, strictly, when we photographed a scene, for each pixel in the image, the value of L would be the actual luminance of that point on the scene.
Well, for one thing, L would have to have a gigantic range, since the range of scene luminances in which we are intersted is enormous. And if we wanted to accurately represent the lower values of L, this numbering system would have to have a gigantic "range". And a consequence would be that a very large number of bits would be required per pixel just for luminance. (Of course a "floating point" representation would mitigate this substantially.)
Even more importantly, the camera sensor would have to have s similarly gigantic dynamic range.
Then, what do we do with this image when we display it? To be true to the driving theme of this discussion, we would need to present on a screen, for each pixel, the luminance and chromaticity of each point on the original scene.
Well, firstly, this would require a light source for the display of gigantic output capability. And when we did that in our living room, we would be blinded.
Well, you may say, of course we would want to scale the onscreen output in luminance to suit the viewing environment (and in the process generally allow us to use a practical display mechanism). But when we do that, we squander the gigantic range of luminance carried in the image (at substantial bit expense) and teh gigantic dynamic range of teh camera (at some other great expense).
So of course we "scale" the incoming luminance by controlling aperture and exposure time. And once we have done that, then in our color space, (used for image recording or manipulation purposes), we have no need for an "infinite" scale of luminance.
[continued in part 2]