Hi Jerome, Tom,
Thanks for looking and commenting.
Hi Cem, I am envious of you for having this incredible opportunity. A tip of the hat to whoever at the Urban Photo Collective had the foresight to organize the photo op.
Actually, the story is a nice one to tell, it is really up there with some other urbex stories. This is no public area and trespassers get arrested and can get to spend a night in the local police holding cell. RDM was a company (see the link I have provided in my previous post) which produced war ships, submarines, etc. So the security is quite tight, even now when the company has gone bankrupt many years ago. This guy from UPC, Erwin Verweij, has done his best to get us into this location. He has made many phone calls and got bounced around but finally he got to some manager who gave his permission for us to do the shoot. When we have arrived there, the fence was blocking the entrance so we (some 25 photographers in total) had to climb over/around it to get inside. Once there, it was as if we were kids in a candy store. Everybody has gone in all directions and I was in this production hall with about 10 others. You don't see them in the picture because I took multiple frames and edited them all out, lol. Anyway, I was just finished with shooting my pano and was about to move to my next target, when the security came down on us crashing the party. They said that we had to leave as we were trespassing. All our explanations about the phone calls and the verbal permissions were swept aside. We were kicked off the premises very quickly. It was a good laugh of course and it was all very urbex worthy, being chased by security.
...You certainly did justice to the place with this pano stitch and HDR treatment. I imagine your PC was kicking out some serious heat during the processing as 15 tiles at 6 to 15 exposures each is a lot of data. I've been drooling over the RRS pano head for quite a while. One of these days...
Yes indeed the processing took many hours. Also because I had more than 20 tiles, as some tiles were shot in double/triple in order to be able to remove the photographers who were infesting the place. I have ended up using the masking function in PT Assembler to get rid of them, lol.
...The zoomify version is open at another browser tab as I type, and it is a treat to explore. The two bays have overhead cranes, so whatever was manufactured/assembled there had to be heavy. Also noticed what appeared to be remnants of exhaust ducting which suggests painting, welding, or burning of steel may have been involved in the operations. I hope Doug has a moment to explore the big version as he will probably notice details many of us might miss.
I have created the zoomify version in order to let others also see the details of the place, which it deserves as a tribute. It was a production hall where they have produced war ships and the like, so there must have been a lot of heavy machinery in there in the heydays. I am sorry I could not shoot more.
Cheers,